The Savage Frontier
|Casting Time||1 action|
You conjure a fire whip that strikes one creature of your choice you can see in range. The target must succeed on Dexterity salving throw or take 1d4 damage and suffers one of the addition affects below. The spell’s damage increases when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
- Target cannot take reactions until its next turn
- You gain advantage on your next attack roll against the target
- Targets speed is reduced by half